Second Life is a 3-D virtual world application used for social interaction and, increasingly, for education. Users create representations of themselves called “avatars” to communicate with other users and explore a vast virtual civilization. The application may look and feel like a video game, but users do not simply interact within a fixed environment created by a game developer. All content within Second Life is created by the users themselves, making this particular virtual world application specifically well-suited for educational use.
Find out about Second Life Resources on Campus.
To find out more:
Second Life Education Wiki – SimTeach
Excellent video on educatioal potential of Second Life, from NMC
CNN article “Educators explore ‘Second Life’ online“
Examples of educational uses of Second Life:
